Realtime
Recent reviews show that people don't like realtime system (if you do nothing for 1.5 seconds, it skips your turn). That's sad, enemies that I planned to add pose a danger only when the player has limited time to move, eg. jumping husk: there is nothing hard in dodging its jumps when you have an eternity to think through the turn. Maybe the reason is all abilities that I gave to the players at the very beginning, in real game you always have time to master all of them in turn.
Anyway, I decided to make realtime optional and customizable. You set the delay to any time between 0.5 seconds (good luck) and 10 seconds or just turn it off. I also fixed a major bug related to it. And one bug with the dreamgate. That's it for this update.
Files
Get Hollow Dungeon (Demo)
Hollow Dungeon (Demo)
Open-source Hollow Knight reimplementation via SPD engine.
Status | On hold |
Author | QuasiStellar |
Genre | Adventure, Action |
Tags | 2D, GitHub, Moddable, Open Source, Open World, Pixel Art, Procedural Generation, Roguelite, Turn-Based Combat |
Languages | English |
More posts
- New updateAug 27, 2021
- MAJOR CONTENT UPDATE!May 25, 2021
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