New update
Here comes a major update of Hollow Dungeon. Earlier I said that I'll probably stop working on this project, but I decided to address the most important issues and complaints I get through Google Play reviews. At this state I consider the demo finished, there is nothing to improve apart from adding new content which I can't do due to lack of time and motivation.
First off, I get tons of messages claiming that I'm violating Hollow Knight's copyright and my work is plagiarism.
I don't really care about all the legal stuff and I am not sure if I'm actually violating something, but it doesn't seem like Team Cherry cares either. If you really think I'm breaking some copyright law or what not, contact Team Cherry about it. From the ethic standpoint, you can say that I'm profiting from other game's popularity and this is partially correct. That's the nature of all fan-games, at least I'm not selling it and/or presenting it as something original.
Some people also expect it to be a Hollow Knight mobile port (which would be neat actually).
- So I added a DISCLAIMER message, that gets shown at the first launch of the game.
Another frequent complaint: where is the focus button? how do you focus? add the focus button!
It was there from the beginning, you just had to skip one turn in order to use it (just like in Hollow Knight you have to stand still for some time before you can get your mask of hp). Earlier I added a pop-up that appears on your first death: if you didn't use focus in your run, it tells you how to use it. However it doesn't seem like it was enough.
- So focus now takes 2 turns but is available without waiting a turn
Probably the most important issue that players unfamiliar with Pixel Dungeon have playing the 0.3 for the first time: where do I go? I can't escape the starting room.
In 0.3 I added a tutorial level (King's Piss) that teaches you how to search for secrets, fight the enemies and focus. However lore tabets were not enough for new players. They get stuck in the first room unable to proceed without skills (there was a way to escape using dash or something like that, this way leads to Howling Cliffs, away from all the content). This was the main reason I decided to make this update.
- Searching in that room is no longer mandatory so you can proceed (and even beat the game) without ever using the search button. The transition to Howling Cliffs was hidden so there is no motivation anymore to enable skills and head in a wrong direction.
The first boss turned out hard. The main difficulty is to find out how exactly its attacks work. There are strategies that allow you to kill it without learning any of that, but they are not obvious for a casual player. So the problem here is that you have to walk all the way from the King's Piss every time you die.
- So I added benches in Dirtmouth and Forgotten Crossroads 4. When you die, you respawn on the last bench you sat. You can find your Shade on the spot where you died and get your geo back by killing it. Sitting on a bench also makes all the levels apart from the current one to respawn the enemies. Boss progress is also reset. Hornet doesn't have a shade and therefore dies once and for all.
Realtime! Everyone hates it. I have another blog post about it, make sure to read it. In 0.3 I made it optional, customizable and turned off by default. But when I saw the Marathon challenge in Too Cruel Pixel Dungeon, which uses a similar but much better system, I decided to borrow it from there. It was the second main reason to make this update actually.
- Realtime is now turned on by default. The timer is visible on the screen and stops when you pause the game. It doesn't run when you or your enemies are moving or attacking anymore. Code is partially borrowed from TCPD.
Another issue: people don't seem to notice what Cornifer's map does. It used to highlight all items on the level upon entering it. I don't really like this behaviour so I changed it.
- Heroes don't map the levels when they explore them. To do so, you have to buy a map from Cornifer. It will make mapping possible on all levels of Forgotten Crossroads. Code is partially borrowed from TCPD.
For the smaller changes:
- Added 4 enemies to the False Knight Arena.
- False Knight got a badge
- Secret area?? o_o
Files
Get Hollow Dungeon (Demo)
Hollow Dungeon (Demo)
Open-source Hollow Knight reimplementation via SPD engine.
Status | On hold |
Author | QuasiStellar |
Genre | Adventure, Action |
Tags | 2D, GitHub, Moddable, Open Source, Open World, Pixel Art, Procedural Generation, Roguelite, Turn-Based Combat |
Languages | English |
More posts
- MAJOR CONTENT UPDATE!May 25, 2021
- RealtimeSep 23, 2020
Leave a comment
Log in with itch.io to leave a comment.